Unlike other professions, you don’t need to go out of your way to collect materials in order to create goods. Just from your daily questing and grinding your bag will be bloated with ingredients such as egg, meat, fish, and grass (Don’t ask). Generaly, most players will dump all these ingredients for some change at the nearest NPC store, big mistake! You will get more value out of it by cooking food, which you can use or sell in the Auction House of Aion.
Step 2: Learn some Recipes
Before you start looking for the kitchen, and throwing all your ingredients in a boiling pot, go learn to cook! The easiest way to get your hands on some recipes would be to buy it from the local ’cooking’ vendor. You can also get them as drops, from quests, and even at the auction house.
Step 3: Get back in the Kitchen !
Now that you are in the kitchen, start cooking! With the dishes you make, you can either sell it at the Auction House, or better yet, eat it yourself or share it with party members to gain boosts in HP, Mana, Attack Power, Magic Power, Regeneration… You get the idea.
Here is the link to all the recipes and ingredients (to mining gold or Aion kinah too) : Goodsmmo. And the end result explaining bonuses and benefits of the final product.
One theory in MMO’s games says : « Given the choice between similar games at similar cost, the majority of players will play the best game ».
For exemple, in 2004 the fans of Everquest claimed that World of Warcraft won out against the nearly simultaneously released EQ2 due to better marketing.
But Wow might be the standard by which they measured that new game obviously they were willing to try something else, and would have staid if that something else had had sufficient quality.
This theory is applying a version of meritocracy to MMOs and equating a games success in the marketplace with its artistic success. On his website many people challenge him regarding the second assumption. The whole art verses popularity argument seems to me to be based too much on subjective aesthetics to be susceptible to debate.
Will the “better” game always succeed in the marketplace ?
A somebody of mine, an economist at the Queensland Funds, barreled out this article which he titled “The superlative situation I love e’er indicate. Punctuation”. Being an economist of row this variety of article understandably rattling floats his boat.
Job Theories by Clive Archeologist
There are few truly riveting points in the article and what I particularly enjoyed was the intention of a realistic economy with a virtual acceptance that has continuance in the factual earth. The gamey I used to freedom, Wizardly: the Gathering also has an online version. When the circle that produces the mettlesome created the online variation I was astounded to see that they priced the virtual quantity at the one range as the proper reality creation. This meant that a association of realistic game outgo the comparable price as a association of echt game.
The online edition of Supernatural functions more the aforesaid as genuine being Sorcerous, with correspondence tournaments and players trading cards omit of class you do it all movement at your computer and an opposite is available 24/7. From a performing outlet of canvas I content this was endowment because to create realistic game costs the troupe next to zip (once the software was formed). In toiletry as extendable as their is a status for the bill job they soul a authorisation to exposure frugality created an chance for individuals to make a byplay in the existent humanity, flipping realistic artefact for get like a reputation dealer.
Confession of a gold for wow maker (for World of Warcraft) :
First of all, one of the main reason I collect gold is because it is almost vital to play the game Wow : you need to pay repairs, buy gems, buy enchants, skill up proffesions, buy riding skill, even some quests require you to pay to complete them. Gold is Necessary in the world of warcraft, but not needed in the quantities which some of us decided to collect. This leads me onto my next point.
secondly, there are many desirable items in the game you normally have a few different ways to go about getting the items you want, you can raid, grind, farm, or buy them. I see buying them to be the most effective way to definatly get what you want. You could be farming for a hyacinth macaw pet and it could just never drop for you, But you could just buy it on the auction house for 10k.
The idea behind collecting wow gold, for me, is that even tho you might not be collecting gold for anything in perticular at that moment, you will always need it, weather it be to buy loads of new epics in the new patch, to buy epic flying mounts on new toons your leveling, someone might even be selling a Spectral tiger on your realm and you would have the chance to buy it.
One other reason why I collect gold for Wow personally is that in “burning crusade” I was always poor and borrowing money from my guild, at that time I just didnt know about the gold making aspect, but I learnt, I farmed, I crafted, and I made my way to the auction house and started making gold, never looked back really. I may slow down sometimes but I will always come back with full force, striving to the next milestone [400k is my next person goal]
On summer, many of us feel the desire to add a little color into our homes.The colors are the easiest and cheapest way to bring a new look to our home and workplace, and in light of the economic “challenges” that can help raise the lowest mood with only a small budget and little effort.
In general, to create a psychological sense of stability and harmony is better to choose a more classic color choice for your home. I advise my clients to think in terms of tone, from the lightest beige to creamy rich dark chocolate tones, to create the best color palette for most homes and offices. After a lot of contrast – though this can be eye-grabbing – provides a sense of “unsettledness”, although it may work for advertising, which is why you see so much about it on television and in the design of <. P>
for the home or office in which the stress of hard control is a priority – more harmonious choice is always preferable, because after all, you’re going to be looking at it for several hours every day for weeks, months and years. Therefore, the aim is that the colors embrace you, do not shake all the time.
a few accents of dark or saturated colors are acceptable, but the overall impression of the room should be the ease and comfort.
Very saturated colors (such as the “higher”density or darker) usually provide high contrast and image the entire room with one of them, or more than one – may not be the best solution. De-saturated colors (such as “easier” or more “pastel” color families) are easier on the eyes and make you feel comfortable right away.
In addition, they reflect light and bring more light into the room, maximizing natural light, instead of dimming down, you need to use artificial lighting. You can understand now how dark the room is just not to call.
One of the most popular color trends for spring 2010 is the extensive use of gray or gray-based colors. I just read a design magazine today that said: “foggy gray and dark blue are the colors of the season, but those colors tend to remind me of rain, overcast skies and mud. The last thing you need to do is to introduce a cool color palette that depresses you, or worse, leads to a seasonal affect disorder!
In 2001 Marc Prensky ( http://marcprensky.com/) coined the terms digital native and digital immigrant. In its simplest form a digital native is a person who has grown up in a world where they have always known and interacted with digital technology (computers). An immigrant is someone who has known life before computers and therefore had to adjust to using them.
In Prensky’s mind you could differentiate between the two groups by age, with the general consensus being that natives were born between 1980 and 1994 (making the oldest 21 at the time of the article) and immigrants before 1980. However, it is not the difference in age that Prensky argues is the main point, he claimed that digital natives have a natural and innate understanding of digital technology that is far superior to that of digital immigrants.
As you can imagine the original theory has been criticised on various levels. Firstly, a range of scholars point out that the ‘accessibility’ of digital technology varies from home to home, indeed even in 2011, around 9 million people in the UK do not have access to the internet, and that number was around 30 million in 2001. Therefore it is feasible to say at least 50% (at the very least) of digital natives in fact had not interacted with computers or the internet whilst growing up and therefore could not develop their innate skills – because those born in 1980 would have been 21 by 2001.
Pointing out the issue of accessibility one should also reconsider the actual age brackets given by Prensky and a whole range of other scholars who have their own names for the same generation. When we consider the massive advances in digital technology over the past 10 years both in accessibility and range of digital products, one must reconsider the age brackets put forward, was Prensky a little too quick on the trigger?
Children born in 1985, as I was, did not have access to the internet everyday whilst growing up, in fact I did not have a household computer until I was 13, and even then didn’t have broadband until I was 15. With this in mind I wanted to conduct research into the generation born after 1994, and compare their digital proficiency and attitudes to that of the original ‘natives’ and that of immigrants.
I used focus groups, surveys and an online discussion groups to collate the information I needed to discover whether a) digital natives and Immigrants were fundamentally different (because immigrants have lived through the advancement of digital technology too, have they caught up?) and b) there was a ‘new’ generation of natives more advanced than Prenskys 1980-94 natives.
First of all, one of the main reason I collect gold is because it is almost vital to play the game Wow : you need to pay repairs, buy gems, buy enchants, skill up proffesions, buy riding skill, even some quests require you to pay to complete them.
Last January I wrote about 2012 apartment decorating trends, so I thought it would be fun to examine what I accomplished last year in my home and where trends are heading in 2013.
2012 focused on bold colors, gender-neutral decorating, unique light fixtures and revamping old pieces. When I shared, I had incorporated three of the four trends, but still hadn’t conquered lighting. While it’s still a work in progress, I did manage to find a unique tall paper floor lamp that adds an interesting element to my living room.
Some trends I am seeing everywhere for 2013 are brass, the color emerald green, graphic patterns and wall decals. Ok, admittedly wall decals are a little 2012, but are still on the scene and I don’t think they’re going anywhere this year. Brass is not really my style, but I could see it being very easy to incorporate into an apartment, as this vintage-y hardware can be found in door handles, lamps and cabinet fixtures.
Since my kitchen is the next room that needs some sprucing up, I’d love to try out the emerald green trend. I think it’s a perfect room to splash in this gorgeous and bright hue, and will go great with the black and white checkered floor. I’m thinking a simple print for the wall, a new plant and some dish towels will be inexpensive and easy.
What I’m most excited about are graphic prints. I need to be mindful, because I could easily see myself going overboard here. I’ve already hung these bold print curtains from IKEA in my living room that really liven up the place !