Internet machine by Timo Arnall
movie trailer about the invisible infrastructures of the internet (servers, clouds where we are connected)
Step 1: Gathering Ingredients for Aion
Unlike other professions, you don’t need to go out of your way to collect materials in order to create goods. Just from your daily questing and grinding your bag will be bloated with ingredients such as egg, meat, fish, and grass (Don’t ask). Generaly, most players will dump all these ingredients for some change at the nearest NPC store, big mistake! You will get more value out of it by cooking food, which you can use or sell in the Auction House of Aion.
Step 2: Learn some Recipes
Before you start looking for the kitchen, and throwing all your ingredients in a boiling pot, go learn to cook! The easiest way to get your hands on some recipes would be to buy it from the local ’cooking’ vendor. You can also get them as drops, from quests, and even at the auction house.
Step 3: Get back in the Kitchen !
Now that you are in the kitchen, start cooking! With the dishes you make, you can either sell it at the Auction House, or better yet, eat it yourself or share it with party members to gain boosts in HP, Mana, Attack Power, Magic Power, Regeneration… You get the idea.
Here is the link to all the recipes and ingredients (to mining gold or Aion kinah too) : Goodsmmo. And the end result explaining bonuses and benefits of the final product.
representation of the “visual sociology” domain in the web, with the MIT tool “personas”
One theory in MMO’s games says : « Given the choice between similar games at similar cost, the majority of players will play the best game ».
For exemple, in 2004 the fans of Everquest claimed that World of Warcraft won out against the nearly simultaneously released EQ2 due to better marketing.
But Wow might be the standard by which they measured that new game obviously they were willing to try something else, and would have staid if that something else had had sufficient quality.
This theory is applying a version of meritocracy to MMOs and equating a games success in the marketplace with its artistic success. On his website many people challenge him regarding the second assumption. The whole art verses popularity argument seems to me to be based too much on subjective aesthetics to be susceptible to debate.
Will the “better” game always succeed in the marketplace ?
source : for-tourisma.com
anatomy of a fan page facebook
the Singularity is near : trailer of Ray Kurzweil’s movie
The always connected travellers