Augmented Audio Game Spurs Fitness By Immersing Runners In Zombie Infested World
Zombies, Run!, is a soon to debut augmented audio running game for the iPhone, iPod Touch and Android that challenges users to rebuild civilization after a zombie apocalypse by completing location-specific tasks while running in the real world. Users cue the app and don headphones to collect medicine, ammo, batteries, and spare parts which can be used to build up and expand their base — all while getting orders, clues, and a story through their headphones. Missions last around 20-30 minutes and can be played in any city. The platform additionally records the distance, time, pace, and calories burned during all runs, and may soon include RunKeeper integration. PSFK spoke to founder Adrian Hon about his work.
According to a new Pew study, 83 percent of American adults own cell phones and 73 percent of them send and receive text messages. Pew surveyed more than 2,200 people and asked those who text to cite their preferred way of being contacted on their cell phone. Almost a third—31 percent—said texting, while 53 percent said they prefer a voice call and 14 percent say it depends on the situation.
Texters in the 18- to 24-year-old range are likely to have the most buff thumbs. Pew finds the average young adult in that range sends or receives an average of 109.5 texts per day, or about 3,200 per month. About a quarter of 18- to 24-year-olds fit into the hard-core 100-plus-texts-per-day demographic. The median texter in that age group sends or receives about 50 texts a day.
"Still think mobile gaming isn’t a big deal? GameStop disagrees. Though they may not be as in-depth or graphically stimulating as console or PC-based games, but mobile games are accessible to everyone. My grandma can’t play L.A. Noire, but she’s beat every level of Angry Birds. So it only makes sense that GameStop has decided to put a couple new devices on its shelves: the iPod, iPhone, and iPad."
Whatever you have, the free, multi-platform student response system, Socrative.com will use any of these. Did you spend $3000 on Activotes or other student “clicker” systems? Well, you could have simply used those laptop carts, those iPads, a desktop computer, or asked your students to bring their own device and fired up Socrative.
This seems pretty compelling. Right now it’s invite-only, but I signed up. If I get through, I’ll take a look and report back. Click through for a preview in the meantime.
"An interesting stat is the fact that college students use social networks just slightly less than their non-college counterparts. The difference, however, is not significant (ten or less percentage points for each group). The number that still stands out to me is the small gap between all American adults and college kids. Social network use by all adults is up to 60% (18 and over) while college students hover between 78-86%. Granted the younger probably skews the older, but we already know the median age of social network users is up to 38."
Ever pretend you’re talking on the phone to avoid interacting with people around you? You’re not alone.
About 13 percent of mobile phone users are guilty of conducting fake conversations to get out of real conversations, according to a new study from the Pew Research Center’s Internet & American Life Project.
Confession: I managed to get the 1st Generation iPod Touch four days before it was supposed to have launched (the Apple Store near me inexplicably sold me one). I would walk around campus pretending to talk on it like an iPhone, which had just come out a few months earlier.
"So why do we hate the phone? Well, it’s a matter of convenience. You see, when you engage someone in a phone conversation, it’s perhaps the most selfish means possible. Chances are, it’s not a scheduled phone call – I personally don’t mind those nearly as much, because expectations have been set and schedules cleared. No, it’s probably a random phone call, which means you expect the recipient to drop everything and pick up the phone, simply because you have time to talk now. You wouldn’t step into my office, plunk down, and say “give me 20 minutes of your undivided attention”… Would you? Of course, if it’s an urgent matter, they will have time to talk, too. And please understand, their hesitance to speak to you is probably not a reflection of how they perceive or value you (indeed, I am averse to sitting on the phone with family and friends, too). But truthfully, well, you are probably interrupting something. People just don’t sit in an office waiting for phone calls like they used to. We’re busier than ever – all of us – and we embrace unique workflows. Each of us is different, with different peak hours. I am most productive in the afternoon – but you may be most productive in the morning. If we’re going to talk on the phone, one of us will have to compromise or communicate outside of our peak performance window."
The institution has 14 mobile applications, including seven that are accessed on mobile websites. They include the “GoSmithsonian” information guide to visiting the museums, “Chandra Mobile” news from the Chandra X-Ray Observatory and the “MeAnderthal” application to mash up users’ photos with images of cavemen and -women.
3. BRING YOUR OWN DEVICE ADVICE. For educators who want to find the best way to leverage their students’ devices, whether it’s their mobile phones or home laptops, CoSN’s newly launched Access4ed provides a host of resources about working experiments. From the site: “It will include conversations around key issues, case studies from districts addressing them, discussion of policy issues and how to address them, and opportunities to connect with education leaders in districts similar to and different from yours.”
"Ms. Moore said the “hands-on” cellphone policy was proposed by School Board member and local realtor, Carol McMasters who said the idea came to her while talking with friends who regularly consult their cellphones. “Whenever we forget the name of an actor, or a musician, we pull out our phones and find the answer. Right away, we know without guessing. Why can’t students do the same thing?” Her husband, Larry, a self-described hacktavist, convinced her that cell phones would help kids think of standardized tests as a massively multiplayer game, in which they were cracking secret educational codes. Mr. McMaster said that he would prefer to see standardized testing eliminated and he embraced his wife’s idea as a means to that end. “If every kid in America could find the right answer to every question, maybe testing will just go away."
I agree with a lot of this, but let’s see how long it lasts.
UPDATE: Turns out this is satire and I’m an idiot. I do expect things to be clearly marked. I’m feeling sad that this seemed entirely plausible to me.