"Mackenzie Wilson, age 9, has a score to settle with her older brothers. They didn’t think she could build her own video game, so she went ahead and launched a Kickstarter campaign to raise $829 to make a role playing game (RPG). After just one day, Mackenzie has already raised $11,471 from 650 backers."
Consumerism: In many cases, teachers themselves have only used computers for entertainment and social interaction. Often, this comes from a consumerist mentality. Books, no matter how poor the quality, might be escapist, but they are seen as “good escape” because “at least people are reading.” This is because reading is viewed culturally as educational while all things techie tend to be viewed culturally as entertainment.
Lack of Leadership: When principals worry more about managing liability than pushing for change, technology becomes an easy scapegoat. What if they break it? What if they see inappropriate sites? What if they bully one another on Facebook? It becomes a hassle and to a busy or worried administrator, it’s sometimes easier to create anti-technology policies in the name of safety.
Inconsistent Paradigms: I see teachers who say, “What am I supposed to do with eight computers?” or “How should I manage multiple devices?” And yet, the same teachers will do learning centers or use eight sheets of chart paper and have kids work in groups. Teachers worry about off-task behavior online and yet kids pass notes frequently.
PEGA Design and Engineering has developed a paper and polypropylene substrate—they’re calling it Paper PP Alloy—that they believe can replace the plastic or aluminum bodies on laptops or other products. Its advantages are in price and environmental sustainability.
As most students would tell you, education is part of our identity. We may not enjoy every moment of learning, but we know that it is part of who we are and that it is how we will get to where we want to be. Education is instinctual, we begin learning instantly, taking in sights and sounds to make sense of the world. We are all products of education, but the education process has changed dramatically through the ages.
"Social networks exist to sell you crap. The icky feeling you get when your friend starts to talk to you about Amway, or when you spot someone passing out business cards at a birthday party, is the entire driving force behind a site like Facebook…
…We have a name for the kind of person who collects a detailed, permanent dossier on everyone they interact with, with the intent of using it to manipulate others for personal advantage - we call that person a sociopath. And both Google and Facebook have gone deep into stalker territory with their attempts to track our every action. Even if you have faith in their good intentions, you feel misgivings about stepping into the elaborate shrine they’ve built to document your entire online life."
Augmented Audio Game Spurs Fitness By Immersing Runners In Zombie Infested World
Zombies, Run!, is a soon to debut augmented audio running game for the iPhone, iPod Touch and Android that challenges users to rebuild civilization after a zombie apocalypse by completing location-specific tasks while running in the real world. Users cue the app and don headphones to collect medicine, ammo, batteries, and spare parts which can be used to build up and expand their base — all while getting orders, clues, and a story through their headphones. Missions last around 20-30 minutes and can be played in any city. The platform additionally records the distance, time, pace, and calories burned during all runs, and may soon include RunKeeper integration. PSFK spoke to founder Adrian Hon about his work.
Students – What are the demographics of the students in your course? Do they work? Do they live on or near campus? What is their preferred learning style? Are they motivated learners?
Ease of use; portability – There’s nothing more frustrating than technology that doesn’t work like it’s supposed to, so whatever technologies you choose, they must be easy to use, easy to maintain and reliable. Training should be available for anyone who needs it.
Costs – The costs involved could be fixed or variable, and go beyond the actual cost of the product to include instructor time, instructional support, media production, and maintenance.
Teaching – What is your teaching style? Some technologies lend themselves more to didactic or direct teaching; others to student participation. What are the intended learning outcomes? How will students be assessed?
Interaction – What technologies will engage and motivate your students? What technologies will enhance interaction between you and your students, between students, and between the students and the course material?
Organization – Does the institution support the use of learning technologies? Can you and your students get help if you need it? If you try to do something different will you be rewarded or punished?
Novelty – New technologies are a double-edged sword, Bates said. Because they are new, they might attract positive attention and support. However, new technologies also carry more risk because they’re largely untested, and may never reach broad adoption or maturation.
Speed and Security – Security and privacy issues are becoming increasingly important. Is the technology secure or can it be ‘hacked’? Is student information protected? Is the data stored on a secure server and is it backed up in case of an emergency?
I believe, Siri has the potential to change some corner stones in society and that Siri or software like Siri will have a huge impact on education and how people learn. Or better, what people are going to learn at all.
I just can’t get behind the title. I don’t think technologies like Siri will ever have the capability to replace learning. What I do think, however, is that they have the potential to expand what we can do with the things we learn. After all, the scientists at CERN aren’t doing their calculations by hand. Technology has expanded what they can test and discover.